This was a Long Time Coming


I've been pushing at these ideas for years trying to get the things I love from the games I love to just shut up and just kiss already because I knew in my head that if they did they'd make a really fucking good game and yeah I think this is it, this is the fire. It all just clicks and now?

Now I have to do all the hard work I have been prepping for and doing for other games, other systems, other projects that weren't this because the parts to this hadn't fully come together yet. And it's probably going to take years and I'm probably going to hate this project some times but I am really excited to come in here, post my thoughts, and treat this like I did back when I wrote my first RPG. It was terrible, don't go looking for it. Back then I was posting to my blog and talking on Story-Games and The Forge and everything was about game design because it was new and exciting for me and for most of the people I was with, it was new and exciting for them too. 

I could use some of that energy, asking why I am making the choices I'm making. Talking about what you might do differently to get a different result. Being honest when something just doesn't make sense or even feel intuitive because that's the thing that can sometimes be the hardest thing to find in my own work. I want to hear your takes and impressions of the setting and what kinds of characters you're interested in building. Come talk about the games you're running now and what you love about them. Come in and just chat.

Or maybe I'll be the only one to read these. Who knows. I'm making it anyway. It's worth it. And so am I.

Files

The Mummy's Moon.pdf 3.2 MB
96 days ago

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